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Welcome to STEAM4Climate

Developing interdisciplinary curricula, playful scenarios, hands-on projects, toolkit & resources for climate education with a project-based methodology & STEAM approach

About the project

The STEAM4Climate project aims to develop interdisciplinary curriculum, playful scenarios, hands-on projects, toolkit & resources for climate education with a project-based methodology & STEAM approach. In this way we want to offer a climate education attractive, meaningful and strengthening students abilities to shape their local environment in sustainable way. We want students to become agents of change after delivering the curriculum by open, trained, interdisciplinary teachers.

Project Priorities

  • Develop the STEAM curriculum for Climate Change awareness for secondary schools and open educational resources that will support the curriculum
  • Design the STEAM4Climate Toolkit to support the curriculum with hands-on projects
  • Organise training courses for teachers to enable them to implement the curriculum
    Run pilots & evaluation in school classes

Project Objectives

  • Develop interdisciplinary curriculum, playful scenarios, hands-on projects, toolkit & resources for climate education with a project-based methodology & STEAM approach.
  • Offer a climate education attractive, meaningful and strengthening students abilities to shape their local environment in sustainable way.
  • Make students agents of change after delivering the curriculum by open, trained, interdisciplinary teachers.

The Steam4Climate Results

1

The STEAM4Climate Curriculum

The curriculum is expected to prepare learners and teachers to become aware of climate change challenges and finally to enable future citizens to become true agents of change (e.g. save resources, reduce energy use and waste, compensate carbon footprint emissions, opt for sustainable food and mobility choices, etc.)

2

Playful Scenarios for 5 STEAM Projects

The playful scenarios for STEAM projects will bedesigned to address the key climate challenges such as to
save resources, to reduce energy use and waste, to compensate carbon footprint emissions, to opt for sustainable food and mobility choices, etc.

3

The STEAM4Climate Toolkit

The STEAM4Climate Toolkit is designed to support various educational scenarios, comprising a teacher guide, student worksheet, lists of technical tools, components, and materials required for each project. It also includes assembly instructions, links to digital resources, and an AR layer that connects physical components with digital content, enhancing the interactive learning experience.

Project news

Igniting Minds: How STEAM Education Powers Climate Change Solutions

As the globe faces escalating challenges due to climate change, the role of education in crafting solutions cannot be overstated. STEAM (Science, Technology, Engineering, Arts, and Mathematics) education emerges as a crucial framework for empowering the next generation of innovators and problem solvers. This interdisciplinary approach not only enriches the learning experience but also equips...
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Project meetings

Meeting in Athens, Greece (February 2024)

Meeting in Nice, France (May 2024)

Meeting in Warsaw, Poland (February 2025)

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Partners

Associated partners